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There are also three achievements regarding your aliases: one for being honest and telling people your real name, the other for lying about your identity and keeping the facade up for the entire game, and one where your identity fluctuates throughout the game. There are several achievements for completing the game's various acts and likely missable achievements for picking the incorrect dialogue choice. There are numerous secret achievements with cryptic names, so it's hard to judge just how difficult Backbone's achievement list might be. So far, I've only stumbled across one puzzle, and it was somewhat tricky and inventive - I'm looking forward to seeing what else Backbone has in store on that front.Īs for the achievements, I unlocked just two in my couple of hours with the game. The stealth sections aren't anything special, and you can't expect much from a 2.5D side-scroller, but the puzzles seem decent.
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When you're not interrogating the likes of a drug-dealing squirrel or a jazz-loving dog, you'll be taking part in very simple stealth sections and solving puzzles. From what I've seen, the dialogue has all been written well - the conversations are interesting, filled with dark humour, and are natural and flow realistically. When introducing yourself to your furry acquaintances, you have the option to give a couple of different aliases, and I get the feeling that this could potentially land you in trouble if you get caught lying, so your choices might actually matter in the long run. However, as I'm so early on in the game, it's hard to tell if my choices will change the plot or if there'll be any consequences at a later stage.
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You'll be presented with various dialogue options to move the conversation and the game along. When you're not admiring the view, you'll be conducting your investigation by talking to characters and interviewing suspects. Most of your time in Backbone will be spent poring over text and picking dialogue options at the side of the screen, so to have such wonderfully detailed backdrops to fawn over is a delight. It's baffling how much detail EggNut has managed to cram into Backbone's various cityscapes using cleverly coloured and carefully placed pixels. The dystopian city is filled with character and a moody atmosphere. The first thing you'll notice about Backbone (aside from the animals that stand on their hind legs and have opposable thumbs) is just how gorgeous the 2.5D pixel art world developer EggNut has created. I went in somewhat blind to Backbone, and after just a couple of hours spent with the game, I am gripped, not just by its intriguing plot (which I won't go into for fear of spoilers), but also by its atmospheric game world and superbly written dialogue. After skulking about his last known whereabouts, things go quickly awry, and Howard finds himself thrust into the seedy animal underworld, where he is left to investigate and unravel a shocking mystery.
#BACKBONE GAMES PC#
In Backbone, which joined Xbox Game Pass for PC today, you play as Howard Lotor, a raccoon private investigator who is tasked with tracking down a love rat (actually an otter, not a rat).